Computing

KS3 and KS4: Government Curriculum Summary

The National Curriculum for computing aims to ensure that all pupils:

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technology.

 

KS4: The Curriculum

The National Curriculum states:

  • All pupils must have the opportunity to study aspects of information technology and computer science at sufficient depth to allow them to progress to higher levels of study or to a professional career.
  • All pupils should be taught to:
    – develop their capability, creativity and knowledge in computer science, digital media and information technology
    – develop and apply their analytic, problem-solving, design, and computational thinking skills
    – understand how changes in technology affect safety, including new ways to protect their online privacy and identity, and how to identify and report a range of concerns.

 

Breckenbrough Computing Ethos

The main emphasis for computing here is to keep things educational, in-line with the curriculum, technical, challenging, interesting and fun.  The main focus is kept on key curriculum areas such as computational thinking, computer hardware and computer programming. We also do other things such as fun game designs, graphic design, and on-line safety as well as teaching basic computer maintenance.

For variation, we also use Lego Mind Storm to build, plan and record data. We use a stand-alone computer, which is separated from the school network for game designing using a program called Game Maker. This computer is also used for games research as proper PC games are not allowed on the normal networked computers. This provides the opportunity for students to really expand their learning and explore computing beyond the constraints of the school network within a safe and supported environment.

Recently we have created 5 new Raspberry Pi stations. They provide the ability to program and code in Python, Java and Linux.

KS4 is based on OCR GCSE Computing (J275). This course is made up of two controlled assessments and one written paper exam. The controlled assessment projects make up 60% and the written exam 40% of the overall course and mark.

The two controlled assessment projects comprise; research, computational planning, programming, and creating automated programming models. The programming languages used for these projects are flexible and based on student’s abilities. They are allowed to use a programming language of their own choice.